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Update notes via Steam Community

# New Content
* Narrative extended to Mind Challenge 4-1.
* Added several new Phenomenon.
* Introduced Tactic Tree, which you can check your build path, for Tactic selection and Tactic Codex.

# Combat & System Updates
* Optimized the Tactic Tab of Character Detail display during combat paused.
* Increased summoned entities limit for some Tactics.
* Renamed Double Tactic [Ice Spike Range] to [Eternal Ice Spike]; boosted firing rate.
* Modified Double Tactic [Lightning Chain Impact Zap] to trigger immediate pulse on Lightning-hit enemies.
* Added a visual guide for jumping before the Floating Mind battle.
* Susanoo now uses invisibility less often in combat.
* In Easy Mode, 'Escape Death' is now usable three more times.
* Improved the platforming experience for some stages.
* Refined interactive tutorial flow.

# Character Adjustments
* Boosted Mai Natsume's base ATK.
* Extended control duration for Mai Natsume's Legacy Skill "Maple Blossom".
* Ragna’s Legacy Skill "Dead Spike" now absorbs more but deals less damage.
* Noelle’s Legacy Skill "Shroud Fall" now prioritizes ranged enemies.
* Es’ Legacy Skill "Crest Arts" now automatically blossoms when an enemy gets near and neutralizes their Super Armor for a while.
* The number of Banishing Rays of Kokonoe's Potential Armament No.5 v7.10 "Banishing Rays" deployed using [↓ + Skill] is no longer limited by the number of remaining components.
* Hakumen's blocks can now deter enemies.
* Independent cooldowns now apply to each character’s Legacy Skill, and the associated effects and Strategies have been adjusted accordingly as well.

# Other Optimizations
* Added a feature to recover corrupt save files. When a save file is corrupt, you can select an autosave that is generated after each Mind Training session to manually fix your save file.
* Renamed 'Samples' to 'Enemies.'
* Improved UI for Steam Deck and other hand-held devices.
* Enabled airborne dashing in the lobby.
* Various additional fixes and tweaks.
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