Changelog
- Increase visibility of unit outlines during winter
- Increase visibility of spawn bounds during winter
- Change look of campaign map trees during winter
- Show campaign name on campaign win screen
- Improve look of round castle damage
- Add fires to round castle when damaged
- Enable all friendly damage when realistic player damage is enabled
- Make demo army setup specific, remove randomization
- Remove ability to attach unit to stormram
- Allow player to surrender besieged settlement
- Allow player to sally out from besieged settlement
- Allow player to view besieged settlement and open battle dialog
- Removed ability to wait for nightfall from demo
- Tweak player stagger modifier when permanently damaged by arrows
- Change campaign game-over text
- Disable extreme violence in demo
- Rename lumberyard to lumber camp
- Fix first person frisian skirmisher colors
- Fix horses not fleeing anymore when rider is killed
- Fix settlement sieges not ending when making peace
- Fix player not losing campaign if ruler is captured after battle
- Fix skirmish siege defense army composition
- Fix siege battles not failing when all breaching options are depleted
- Fix player not losing campaign when surrendering settlement with ruler
- Fix AI building mines in battle when wall is not breached
- Fix attrition not affecting units
- Fix not being able to rear horse with lance equipped
- Fix player total strength not displaying on campaign win screen
- Fix collision on gatehouse tower in round castle
- Fix floating ladders on walls with destruction
- Fix player still being able to give orders after battle
- Fix player not dying from trebuchet impacts
- Fix units still getting dismember when option is disabled
Changed files in this update