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Changelog
  • Increase visibility of unit outlines during winter
  • Increase visibility of spawn bounds during winter
  • Change look of campaign map trees during winter
  • Show campaign name on campaign win screen
  • Improve look of round castle damage
  • Add fires to round castle when damaged
  • Enable all friendly damage when realistic player damage is enabled
  • Make demo army setup specific, remove randomization
  • Remove ability to attach unit to stormram
  • Allow player to surrender besieged settlement
  • Allow player to sally out from besieged settlement
  • Allow player to view besieged settlement and open battle dialog
  • Removed ability to wait for nightfall from demo
  • Tweak player stagger modifier when permanently damaged by arrows
  • Change campaign game-over text
  • Disable extreme violence in demo
  • Rename lumberyard to lumber camp
  • Fix first person frisian skirmisher colors
  • Fix horses not fleeing anymore when rider is killed
  • Fix settlement sieges not ending when making peace
  • Fix player not losing campaign if ruler is captured after battle
  • Fix skirmish siege defense army composition
  • Fix siege battles not failing when all breaching options are depleted
  • Fix player not losing campaign when surrendering settlement with ruler
  • Fix AI building mines in battle when wall is not breached
  • Fix attrition not affecting units
  • Fix not being able to rear horse with lance equipped
  • Fix player total strength not displaying on campaign win screen
  • Fix collision on gatehouse tower in round castle
  • Fix floating ladders on walls with destruction
  • Fix player still being able to give orders after battle
  • Fix player not dying from trebuchet impacts
  • Fix units still getting dismember when option is disabled

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