//some balance tweaks to the Lexicanium Hunt game mode to make the very early game easier to get into
- Stage Complete: When choosing a Clan Relic there will now always be at least 1 Heart offered.
- Haunt Burials: Babby Ghost enemies will no longer spawn (eg from Haunted Graves or the Spade Hole special room).
- Haunt Burials: In the Jewel special room taking the jewel will no longer spawn Skully Ghosts enemies.
- Haunt Burials: It's now easier to visually see if a Grave is haunted (this change affects all game modes).
- Frostal Fields: Abominable Frost enemies will no longer spawn.
- Slimes Mire: Bug Spewer enemies will no longer spawn.
- Slimes Mire: The Tube's Bulb will no longer respawn if destroyed.
- The Ashen Palace region will no longer show.
//some damage balance tweaks to make the early game easier to get into
- Haunt Burials: Gravetender enemy attack projectiles now do 2 damage (instead of 3).
- Sanctum Outerwall: Thrall Shade enemy attack projectiles now do 2 damage (instead of 3).
- Blaspheme Librarium: Wordbearer enemy attack projectiles now do 2 damage (instead of 3).
- Blaspheme Librarium: Lichema enemy attack projectiles now do 3 damage (instead of 4).
- Blaspheme Librarium: Touching Imp enemies now does 1 damage (instead of 2).
- The Sullenwoods: Hang Hauntling enemies now do 2 damage when you touch them (instead of 3).
- The Sullenwoods: Hanged Haunter enemies now do 3 damage when you touch them (instead of 4).
- The Sullenwoods: Chomper enemies now do 1 damage when you touch them (instead of 2).
- Sinners Chambers: Cackle Gobber enemy attack projectiles now do 2 damage (instead of 3).
- Sinners Chambers: Mangle Birther enemy attack projectiles now do 1 damage (instead of 2).
- Frostal Fields: Freeze Flake enemies now do 2 damage when you touch them (instead of 3) and their attack projectiles now do 1 damage (instead of 2).
- Frostal Fields: Hailstone Whirl enemies now do 2 damage when you touch them (instead of 3).
- Frostal Fields: Jumbo Hailstone enemies now do 4 damage when you touch them (instead of 6).
- Frostal Fields: Abominable Frost enemies now do 3 damage when you touch them (instead of 4) and their attack projectiles now do 1 damage (instead of 2).
- Librarium Overseer boss: His attacks now do less damage (eg 2 damage instead of 3, or 4 damage instead of 6).
//other misc changes
- Darkness Vignette: The size and undulation of the darkness that surrounds the game's border has been reduced (to improve visibility).
- Entering the title screen will now turn off Co-Op mode (just in case you softlocked yourself by setting a gamepad input which is then disconnected).
- Abyss Hub - Co-Op menu: When opening the menu, if player 1 was set to a gamepad that isn't connected then it will now reset it back to keyboard.
- Abyss Hub - Co-Op menu: When setting an input you can now press the Escape Menu key to cancel setting one.
- Sanctum Outerwall region: The teleporter room now has a few wall variations (like the regular side rooms).
- Skull Familiar item: The damage its projectiles inflict now do 1 damage (instead of 0.5 as was a bit naff).
//bug fixes
- Abyss Hub - Co-Op menu: Setting the co-op player to keyboard would cause a crash when opening the menu.
- Abyss Hub - Co-Op menu: The text was wrong when setting an input.
- Abyss Hub: If the compendium leaderboard was set to Speedrun then you viewed the Soul Survivor poster then it would show the wrong leaderboard.
- Soul Survivor: The HUD's Score wasn't in the correct position.
- Compendium - Beastiary: The Bastion Guardian sprite wasn't correctly positioned.
- Sanctum Outerwall region: The teleporter room could wrongly change the theme of some of the nearby walls.
- Sanctum Outerwall region: The teleporter room walls would have the wrong theme if the region had the Cold variant.
- Sanctum Outerwall region: The teleporter would sometimes not teleport you to the other teleporter if it was far away.
Changed files in this update