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More random encounters
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Start the game with only 2 altar items (Food, Resource) and reward the player with an altar item for surviving each location on the map
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Feed starving people first during nightly eating
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When housing people at night, house colder people first
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When selecting houses / pens for housing at night, prefer warmer ones first
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Eggs are now eaten last to encourage hatching of chickens
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Add FROZEN status card to make that state clearer
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Fix bug where you could craft recipes with FROZEN cards if the game was paused
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Stop moving cards underneath the trash card
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Fix bug where currently selected booster packs would not get rotated back to neutral state at night
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Make Stack recipe hover names look less bad
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Cleanup Recipe book UI
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Fix bug where card immunity state was not being persisted in the save file
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Add wanderer altar booster item that adds a human to the party
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Add a puzzle in the wagon that will unlock the new wanderer altar item
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Fix bug where dropping boosterpacks would set their Z-level wrong
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If you are dragging a stack while a barn is created / destroyed the cursor stays pinned to the original click location after the cardscale changes
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All hoverable recipe names are now upper case
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Flesh out tutorial more
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Use mouse right click to open boosterpacks instead of double click
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Change the name of "Give Up" to "Quit" in the menus since it confused everyone
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Fix bug where you could re-select the currently selected altar item
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Balance updates
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Clean up the images on the abacus rungs
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Set max stack size (20)
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Cleanup color pallete settings menu a bit
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Fix bug where card will be selected and de-selected forever if you hover over the edge of the card
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Create a real card flip animation
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Add a lever to control card game simulation speed
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Add 2x simulation mode
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Remove pause bell, since we now have 3 states AND a bell puzzle
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Move altar card to the top right, where the pause bell was
Playtest v0.4 Patch Notes
Update notes via Steam Community
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