The test branch has been updated and is now version 1.0.68735 Test 09/20/2023
Design
- Commander leaders now get +100% bonus attack strength while Flanking (up from +50%)
- City Site ownership is now determined first by who has a military unit on the tile (in the case of an ally)
- Event options with the chance to gain 1 delayed trait now get offered as a fallback rating if the trait is invalid.
- Non-allied tribe settlements that are not on city sites no longer get absorbed into a nation by border expansion
Programming
- Games in the completed folder no longer include replay data
- Adjacent effectUnit refactor
UI
- The location of initial city improvements (Garrison, Fair) can be specified by using the relevant improvement ping on a valid urban tile. This replaces the old system of ctrl+clicking the preferred tile.
- Improvement pings now always get removed when a tile improvement or terrain changes
- Leader selection screen now uses multiple rows instead of scroll arrows
- Peace mission now shows tooltip explaining mission is disabled when one nation has not met the other
Bugs Fixed
- Fixed theology ambitions getting canceled too early
- Fixed AI bug where city sites were sometimes claimed by non military units, when they should not have been claimed at all
- Fixed missing icon in turn notification when in no characters mode
- Bonuses that takes away citizens are no longer possible if it means removing specialist builds with progress from the city queue
- Events featuring nations that are eliminated are now correctly made invalid
- Fixed tile status tooltips not showing
- Fixed issues with mountain renderer
- Fixed save/load bugs
- Fixed tile tooltips overlapping minimap in Windowed mode
- Fixed potential data issue for tile text with undo
- Fixed non-allied units not being bounced when a unit newly occupies a tile.
- Fixed rare issue that could cause saves started whilst offline to fail to load when online
- Text and event fixes
These changes can be accessed on the test branch. To switch to this version:
Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the test branch.
Changed depots in qa_internal branch