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Update notes via Steam Community

Alpha v0.7.0




Fixed bugs


  • The knockback applied to enemies made them rotate incorrectly.
  • The game crashed after the bossfight.
  • When the toucannon was deployed in the chaikurú ruins, the first shot would not exit the cannon if its position wasn't changed from the initial position.
  • In the road to the observatory, the tortoise-clocks changed texture when activated.
  • Fixed several places where Runa could get stuck.
  • During the escape sequence, the Amaconda was able to kill you without actually catching you.
  • There was a graphic glitch when using the jaguar seal power.


Art & graphics


  • Enhaced vfx for boleadoras' trails when using the seal powers.
  • The escape sequence now happens during the night.
  • Replaced the breakable rock models for new ones. Now they have feedback as they are being broken.
  • Improve the pile of leaves in the stonake pit.
  • Improved lights in the main menu.
  • Improved cinematic at the end of chapter 1.
  • Unified how the water looks on all levels.
  • Improved visibility of platforms in the road to the observatory.
  • Added game over animation to Runa.
  • Added animation that indicates when the bossfight advanced to a next phase.
  • Fixed floor textures where different zones are connected.


Gameplay


  • Replaced invisible walls by rocks at the labyrinth's entrance.
  • Runa can kick the balls that appear in the puzzles.
  • Tweaked breakable trees so it's easier to walk over them.


Audio


  • Added sounds to the toucannon.


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