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Update notes via Steam Community

Our next update is here! This one's mostly based on common player feedback we've received since launch.

  • Fixed a glitch described in this discussion thread

  • When killed, enemies now only respawn when the player respawns

  • Enemies that suddenly appear have an increased grace period in which they do not damage the player.

  • The game now automatically saves and places you right before the second and third boss fights when reloading the save file, once they have been reached

  • Small camera adjustments in a few places

Future updates are planned to include:

  • Control rebinding

  • Level design tweaks

Hope everyone enjoys this update! Thank you everyone for playing and sending us suggestions!

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