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Update notes via Steam Community
Our next update is here! This one's mostly based on common player feedback we've received since launch.

  • Fixed a glitch described in this discussion thread
  • When killed, enemies now only respawn when the player respawns
  • Enemies that suddenly appear have an increased grace period in which they do not damage the player.
  • The game now automatically saves and places you right before the second and third boss fights when reloading the save file, once they have been reached
  • Small camera adjustments in a few places


Future updates are planned to include:

  • Control rebinding
  • Level design tweaks


Hope everyone enjoys this update! Thank you everyone for playing and sending us suggestions!
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