Our next update is here! This one's mostly based on common player feedback we've received since launch.
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Fixed a glitch described in this discussion thread
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When killed, enemies now only respawn when the player respawns
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Enemies that suddenly appear have an increased grace period in which they do not damage the player.
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The game now automatically saves and places you right before the second and third boss fights when reloading the save file, once they have been reached
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Small camera adjustments in a few places
Future updates are planned to include:
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Control rebinding
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Level design tweaks
Hope everyone enjoys this update! Thank you everyone for playing and sending us suggestions!
Changed files in this update