Break Down System
We implemented the option to break down any items that you have in your inventory. When breaking down items, you gain Crystals. The amount of Crystals depends on the rarity.
- Common - 10
- Rare - 100
- Epic - 300
- Legendary - 500
It is possible to multi select items and use buttons to quickly select all items of a specific type or rarity.
General Improvements
- Changed the UI layout to have a cohesive theme
Bug Fixes
- Fixed achievement "The whole Arsenal", the game now checks on startup how many turrets you have unlocked and will unlock the achievement retroactively.
- Fixed the spent points in the stage selection not being distributed as visualized inside the run
Tips
Rewards
If you are struggling with currency or rewards, make sure you "Take Rewards" after finishing a stage. If you do not take the rewards, but end up dying to the enemies, you only get a small fraction of the rewards.
Weigh the risk and reward in every stage and make calculated decision.
Tutorial/Stuck
We keep getting questions/requests that players are stuck in specific screens. Please check the whole screen for Pop-Ups with an OKAY button.
You need to complete the tutorial before being able to click anything else.
Especially in the stage selection, please scroll to the last available stage and then you should see the Pop-Up. If that is not the case, or you need any other help, please contact us via Discord.
Here is an example of how this might look.
Thank you for playing Crystal Tower Defense! We are looking forward to seeing your labyrinths and hear your feedback.
Changed files in this update