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Introducing EARLY ACCESS UPDATE 19! The concerted effort to squish annoying bugs into liquidated goo continues!

Highlights of this update, fixed a whole host of gamepad controller issues, concerning, amongst other things Playstation controller glyphs not correctly displaying, added Steam Deck glyphs, hardcoding a dead-zone for Playstation controllers, and got the HOME/GUIDE button to respond correctly.

Note on first run of v.1.7.7.4 any previously customized keymaps will be reset to default. Future customized keymaps will be saved as standard.

  1. Update to v.1.7.7.4
  2. Change: In game Options are now activated on gamepad by START button or equivalent right sided OPTIONS button depending on controller brand.
  3. Fix: HOME/GUIDE button on gamepad controller now activates the Steam Overlay.
  4. Fix: Playstation 4 controller inputs now correctly display.
  5. Fix: For menu navigation, have added minimum input for non-dead zoned input devices (PlayStation controllers) so they can no longer spam input changes when in keyboard and mouse control mode.
  6. Change: Dead zone minimum range is now -0.1 to 0.1 for all controller types, previous Xbox default range -0.08 to 0.08.
  7. Change: Changed some of the Playstation Controller icons/glyphs.
  8. Fix: Left and Right gamepad Stick glyphs were displaying the wrong way around.
  9. New: Added Steam Deck icons/glyphs.
  10. New: Cursor keys Up/Down and Return/Enter keys can now be used to navigate menu lists (and only menu lists, any other button on the UI must be accessed with the mouse if not using a gamepad controller).
  11. New: Added a button on the Main Menu screen for reporting bugs directly to the forums (mouse accessable only).
  12. Change: Reduced scripted checks for insert coins when paying for loot by 75%.
  13. Change: Tripled amount of coins spent when paying for loot.
  14. Change: Reduced console spam for player damage.
  15. Fix: Check for unlocked cosplay on game startup with initial Achievement check.
  16. Fix: Achievement MEAT SHIELD had wrong id.
  17. Fix: Achievement MEAT SHIELD did not send percentage complete updates to the player.
  18. Fix: Achievement MINE SWEEPER now displays percentage of discovered Traps towards fulfilling the Achievement.
  19. Fix: Achievement MARATHON check when all players are dead was misidentifying the client on reset.
  20. Fix: Monsters were not getting their appropriate damage bonus increases if more monsters should spawn but the current maximum number of monsters had aleady arrived.
  21. Fix: Loot cost of resusitating a dead player was wrong.
  22. Fix: Monsters did not successfully check to see if they were swarming a single player in online multiplayer co-op, to see if they should target another player.
  23. Fix: Game Control Object was being referenced with multiple local aliases when a client connected to the server.
  24. Fix: Players and Monsters were not receiving the correct buff when escaping a slowing movement trigger.
  25. Fix: Monsters were being given the incorrect vector to flee from Terror Tower special item.
  26. Fix: Unneccessary checks when deciding whether a player or Monster had entered the exit trigger.
  27. Fix: Monster large area attack was recording the wrong hit vector.
  28. Fix: Monster medium area attack was recording the wrong hit vector.
  29. Fix: Bikaver player character melee attack was using the wrong impulse vector for knockback.
  30. Fix: Bikaver player character special attack was not spawning the required particle effect.
  31. Fix: Bikaver player character special attack was using the wrong impulse vector for knockback.
  32. Fix: Water Hazard player character melee attack was using the wrong impulse vector for knockback.
  33. Fix: Monster laser beams striking Traitor monsters under special attack False Flag events were not spawning the required particle effect in the correct place.
  34. Fix: Monster medium energy beams striking Traitor monsters under special attack False Flag events were not spawning the required particle effect in the correct place.
  35. Fix: Monster miniguns were not reporting their hits on players in the correct place.
  36. Fix: Monster miniguns striking Traitor monsters under special attack False Flag events were not spawning the required particle effect in the correct place.
  37. Fix: Level 4 Monster Boss Elafi The Runner special attack was using the wrong impulse vector for knockback against the player.
  38. Fix: Monster lightning attacks were not reporting their hits on players in the correct place.
  39. Fix: Monster multiguns were not reporting their hits on players in the correct place.
  40. Fix: Monster Super Orbiting Laser attacks was using the wrong impulse vector for knockback against the player.
  41. Change: Tweaked the Swag Radar bitmap to give the distance holder more height.
  42. Change: Made the Swag Radar Distance text font larger.
  43. Change: Updated IDE to latest version of Visual Studio 2022.
  44. Change: Updated to a new version of SDL2.


And that is EARLY ACCESS UPDATE 19. More to come in the future! ːhappychappyː
Windows 64-bit Depot 1789311
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