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Let’s talk about Awesomenauts,

We want to take a moment to address the current state of the game and share some exciting news about our efforts to bring Awesomenauts back to the players. While we haven’t shared much publicly until now, we’ve been working hard behind the scenes ever since Atari acquired the game last October. Our mission at Atari is to preserve and celebrate the games players love, and Awesomenauts is no exception.

When we took over from Ronimo, the game was not in a sustainable state—both operationally and economically. Quite simply the game costs far more to support than it made in revenue because of the way it was engineered and hosted. We've dedicated some time and money into re-engineering the backend services so that the game can be operated cost effectively. We're excited to say that we believe we’re close to a solution.

Although there’s more work to be done, we want to share our current roadmap with you:

Today: Back to Awesomenauts 3.2.8


Starting today, we are moving version 3.2.8 of the game to the main branch on Steam. For those of you familiar with the beta code version, this is now publicly available to everyone without needing steam access codes. While this version is missing the past four years of live ops content, it is the most stable and playable version available to us. Please keep in mind that this is a temporary solution.

Characters that are no longer available:

  • Snork Gunk
  • Qi'Tara
  • Commander Rocket
  • Smiles
  • Dizzy
  • Samuel 'Deadlift' Gains
  • Max Focus

Features/functionality that are no longer available:

  • Matchmaking improvements since 3.2.8
  • Rejoin or get locked out of matchmaking after alt-F4 or crash
  • Custom games browser
  • Online Replays and live spectating
  • Parties which persist across matches
  • Weekly Brawls matchmaking queue
  • Co-op vs. bots matchmaking queue
  • Global Chat
  • Dailies
  • Online currencies and unlocks (unlockables include characters, drop pods and icons)
  • Some modding features
  • Balance adjustments since 3.2.8
  • Simplified Chinese translation

Looking Ahead: Galactron Version Testing


Following the 3.2.8 release, we’ll be launching a Galactron Test Branch. This branch will gradually implement content from the "Galactron" version of the game (the state it was in when the servers were shut down.) We’ll need your help testing this version to ensure it’s stable and playable.

As we work to restore characters and features we will be making updates to the game’s code which may introduce bugs or break some functionality. We’re relying on the community to be patient with us through this process and encourage you to provide feedback and issue reports. Your input will be crucial in ensuring Awesomenauts returns to its best possible state.

Our goal is to reestablish as much of the original experience as possible.

Access to DLC Content


Once the Galactron version is restored, any DLC that was previously purchased will be available. For example, if you purchased a skin in the past, you will have access to use it again.

Thank You for Your Patience


We understand that this has been a long road, and we truly appreciate your patience and dedication to Awesomenauts. We’re committed to restoring much of the game to its former glory, and we can’t wait to celebrate its return with all of you.

Stay tuned for more updates, and we’ll be counting on your feedback in the months to come!

Thanks for sticking with us,

– The Atari Team
Windows Awesomenauts PC Depot 204301
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