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Update notes via Steam Community
- Admiral now has phase shift invincibility.

- Increased Phantom Daggers' max phantom throws from 2 -> 4.

- Added coin sounds.
- Made coins shinier and sparklier.
- Added new coin purse... model?

- Added sounds for Flashy Cape, Rain Bow and Ray Rifle.

- Added vfx and icon for Rune Ribbons. (Suggested by Aewynne.)

- Adjusted some new item descriptions.
- Added Admiral icons.
- Added Fleet Worker info (name, icon) and renamed old Workers to Mine Workers.

- Admiral now tosses her sun guns after firing them.
- Gave Gardener fingers???
- Refreshed Fleet Worker visuals.

- Fixed Seal Converter not spawning for client players.
- Fixed Lightwall state replication. (Reported by Aewynne (and someone else?).)
- Clockwork Gauntlet now works with Auto-Combo. (Reported by Aewynne.)
- Fixed Un-Infuser creating ghost items for client players when used. (Reported by Wunarg.)
- Fixed separate mesh sections of elite enemies not getting elitified properly.
- Fixed removed infusions not updating on clients.
- Fixed infusion UI not closing on client players after infusing an item. (Reported by Aewynne.)
- Attempted to fix Pit repair stations not working for client players. (Reported by Aewynne.)
- Fixed Deci-Catalyst triggering off of dead enemies and added better infinite loop and crash protections to it. (Reported by Wunarg, Aewynne and Jazdia.)
- Fixed infusion accepting material items without infusion traits. (Reported by Cellestus.)
- Fixed Phantom Daggers not inheriting basic Dagger properties like sneak attack. (Reported by Aewynne.)
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