+ Introduced 2 new technologies for improving the work speed of worker drones.
+ Added the ability to change the drone's area of operation through charging stations.
+ Added a "Verified" tab in the window showing all station visitors. This tab provides a list of visitors whose documents have been checked.
+ Added indicators and explanatory text for civilization ratings: Intelligence, Usefulness, and Friendliness.
Improvements / Balance
+ Initial drone speed upgrades in the technology tree have been increased by 5%.
+ Removed visitor influence on object characteristics that visitors can't interact with (e.g., drone stations, generators, etc.). Previously, you could sometimes see these stats when hovering over such objects.
+ Visitors with a mood level above 48% will now never complain about being in a bad mood when their documents are checked. In all other cases, the likelihood of a complaint depends on the "Mood" level—the lower it is, the more frequent the complaints.
+ Hired staff now ignore rule signs for different species and races. This change addresses previous confusion and ambiguous situations.
+ Replaced the "Usefulness" civilization rating icon for better clarity. The "Thumbs Up" icon was misleading when the rating was negative.
+ Updated the "Second Contact" description to include information that it is an endless game mode.
+ Changed the unclear term "PAX" to "Passengers" on the flight board, as the old term was understood mainly by people in the aviation industry.
+ Doubled the speed of transitioning between screens for enhanced user convenience.
+ Visitors now express their displeasure in understandable phrases in all languages when they see a lot of trash around, instead of just saying "Boo!"
+ Reduced the volume of CRT screen effects by 35% in the Terminal and the Rest Room (some players found the loud background noise uncomfortable after extended play).
+ Increased the likelihood of receiving a negative review when large amounts of trash are visible.
Fixes
+ Fixed an issue where some names wouldn't fit within the Visa and would overflow.
+ Clarified the text on how to check Zubonoids. Their levitating devices can indeed vary according to the game's lore.
+ Reworked character dialogues that mentioned document errors to avoid confusing players.
+ Fixed the name and description of rule signs for Pharaoids.
+ Fixed a bug where a radio call would trigger while checking documents.
+ Fixed a bug that prevented the game from unpausing after document checks.
+ Fixed a bug where documents would disappear during checks.
+ Fixed a bug related to the highlighting of invisible document areas near the scanner switch.
+ Fixed a bug that led to excessive rewards for mistakes.
+ Fixed a bug where old texts and inscriptions were not deleted from the previous playthrough and appeared in the new one.
+ Fixed the construction animation of some objects.
Changed files in this update