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Update notes via Steam Community

Changelog


New Stuff

  • added challenge Jungle #1
  • added challenge Jungle #2
  • added challenge Jungle #3
  • added challenge Jungle #4
  • added challenge Jungle #5
  • added challenge Jungle #6
  • added module 'Monsoon Aura'
  • added module 'Gaia's Protection'
  • added module 'Return to Monkey'
  • added module 'Jungle Gift'
  • added artifact 'Golden Apple'
  • added artifact 'Rib Cage'
  • added artifact 'Ancient Gear'
  • added artifact 'Dwarven Minecart'
  • added artifact 'Lava Ruby'



Changes

  • if the tower attack speed ever reaches infinite attacks per sec. it will now attack once per frame instead of crashing the game
  • infinity enemies are now scaling their base shield value based on their base max. health instead of their max. health in order to avoid unintended synergies with modules
  • re-balanced challenge 6-6
  • assassins activate a retraction failsave 5 seconds after they have initiated an attack but without hitting anything



Fixes

  • fixed crafting grid not properly resetting item preview color when auto-fill is unable to fill slot
  • fixed fragment multiplier from contracts not properly refreshing at the beginning of a new tower testing run


The Perfect Tower II Content Depot 1197261
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