Known Issues
- Ball destroying blocks without colliding on certain angles.
- Ball Trail stays green after losing the Aether Buff.
- Player emissive disappearing in certain angles.
- Music sometimes fades for a few seconds on the 3rd Boss Battle.
Game Changes
Ball Movement
The ball now can move on any direction, according to how it collides with the geometry in the level. So it's movement is a lot more dynamic and fluid.
Player vs. Ball Interaction
You can now redirect the ball in four angles regardless of the direction you're moving, depending on where the ball hits the platform. As shown in the image below, you'll be able to send the ball in 45º or 22.5º (roughly) to the left or right.
Power-Up Stack
Different power-Ups now stack on top of each other. In other words, if you have the Red Power-Up (Guns) and pick-up the Blue Power-Up(Extend), you'll have both working together.
Boss Battle and Level Balancing
All Boss Fights were balanced and made less difficult, the same apply to some levels.
Block Cannon (Boss 1)
- All the Unbreakable Blocks where replaced for Resilient Blocks (2 hits to destroy).
Phaser (Boss 2)
-
Most Unbreakable Blocks where replaced for Resilient Blocks (2 hits to destroy).
-
As the Boss will be more exposed after a while, it's Health Points were increased from 3 to 5.
BB3K-0 (Boss 3)
-
All the Unbreakable Blocks where replaced for Resilient Blocks (2 hits to destroy).
-
Cannons shoot frequency was decreased. Before: 3-6 seconds. Now: 6-10 seconds.
-
Cannons collision were removed.
Aether Ball Visual Update
- New Material for Aether Ball.
Bug Fixes
-
Multiply Buff disabling the Aether Buff Visual.
-
Level Selector sometimes reseting progress on some levels.
Dev Thoughts
First of all, thank you if you're reading this, know that I value your feedback and I want to bring a good experience to the players of this game.
A huge amount of things that I worked on for this update are not listed here because it doesn't affect you directly, but they are essential for this project and for the plans I have for it.
Speaking of which, I'm considering a content update for this game, I have a lot of plans for changing how power-ups work and giving the players more "power". But for this to be possible, I have a lot of work ahead of me as I'll have to rewrite the code base almost entirely, I also need to change the engine verions it is currently running on.
Thank you once again and please stay tunned for more news in the future.
Bug Reporting + Contact
If you find any bugs in the game, please send an e-mail to ramon.lopesalbino2@gmail.com
You can also DM me on Twitter @ramonzzito
Feedbacks are always welcome as well, but please be reasonable.
Changed files in this update