Changes
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New game mode: Flag Point
- An asymetrical game mode where one team attacks and the other defends!
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New item: Tornado
- Deploy a Tornado Field that sends all players inside into the air!
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More sounds!
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Sliding sounds
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New setback effect sounds
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More movement sounds
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Added wall running movement ability
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New setback visuals and audio
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More effects when delivering flag in CTF
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Added in-game encyclopedia (bare-bones right now, but we'll expand on this in the future!)
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Added icon for Scout Rifle (no longer a sword)
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You can now use in-game chat during the break screen
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Updated objective markers
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Improved UI for CTF
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Made Gravity Well and Orbital Strike throwable items
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Fixes an issue where Gravity Well could spawn inside geometry
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Also fixes issue with the old deployment ability where weapon got disabled for the rest of the round
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Increased Jelly Bomb blast radius
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Nerfed Molotime item
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Changed DPS inside from 200 to 75
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Changed burn duration from 2s to 1.5s
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Changed burn from 20 to 10 DPS
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Increased air resistance at high speeds
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Tweaked item sound attenuations
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Items will now generally be heard from shorter distances only
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Orbital Strike still announces its existence across the map...
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Fixed post-match awarding too much XP for time played
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Fixed launch ring interacting with players in a setback
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Fixed bot fill not respecting unspawned players (e.g. when in loadout screen)
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Fixed damage overlay showing when in setback
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Fixed items, projectiles and status effects not resetting between rounds
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Fixed being able to change weapon during a setback
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Fixed an issue where players fail to spawn because spawn point is too occupied
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Fixed portal teleport sounds being heard across the map
Known Issues
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Enemy outlines can randomly be visible through walls
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Can sometimes see in smoke
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Inviting new members to party is bugged after playing a match
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The “I’m feeling lucky” loadout option sometimes gives more or less than 2 weapons (guess you really have to be lucky)
Changed files in this update