Improvements:
- Trained
<Engineers>crews who can repair to independently repair modules when they are not doing anything! - Improved animation based on speed when units move.
- Supplies are no longer displayed in <Facility> tab of <Supply Exchange>.
- You can now easily check on <Strategy Phase> how many <Archives> are left to obtain in a given mission.
- <Supply Exchange> button on <Strategy Phase> has been significantly increased.
- I tried to express events over time on <Strategy Phase> to make it easier to understand.
- In <Strategy Phase>, a background of the resident crews has been changed to be different from the hired crews. You often said when you move on to next planet, "Where did the crew go?" I hope this will help reduce some of your questions.
- Now, when checking enemy information on <Strategy Phase>, a camera will also move to that location.
- A detailed view menu has been added to a window for selecting headquarters type.
- When selecting a crew during a mission, the currently equipped plug-in is displayed in the status window.
- <Archives> appear larger and clearer on a minimap.
- Improved the expression of <Sealed Armory> when performing <Mad Man>'s Quest.
- Gathering AI has been improved once more.
- Minor UX improvements have been made.
Fixes:
- Fixed an issue with <Force Field> of <Engineer Linh> (Target Module Invincibility) not functioning properly.
- Addressed an problem where camera positioning was off when moving by clicking on the minimap.
- Tweaked sound effects when units or modules are destroyed in large numbers.
- Updated base count to be maintained in Hammerworks' Quest, and also added missing details in detailed view.
- Corrected description of Ammo Depot module. (3 times -> 6 times)
- Fixed minor UI bugs.
Changed files in this update