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Update notes via Steam Community

Bug & Crash Fixes:

  • Fixed mothballs spawning from a dying clone after a Enigmox dies

  • Fixed Enigmox's eyes not changing to red on remote machines

  • Fixed falling swamp stalactites not spawning mothballs upon landing

  • Fixed mothballs getting pushed when spawning from a stalagmite due to physics collision on spawn.

  • Fixed bug with falling stalactites being spawned after Enigmox is dead.

  • Fixed several softlocks that could happen when speaking to NPCs or killing an enemy.

  • Fix for players 'flopping' to the exit and spawning in the next room as an invincible player.

    • This fix also potentially fixes a serialization crash that happens when switching rooms while reviving.
  • Changing your equipped weapon in town updates the weapon control tips

  • Changing your weapon now refreshes the player’s pose in the inventory screen

  • When unlocking weapons or giving out gems, they are now given to all local players instead of just the player who completes the quest.

  • Displaying frenzy level 0 as "No frenzy" instead of level 1

  • Fix for a crash that happens when players are really decked out, and the network blob of that entity exceeds 512 bytes.

  • Fixed a bug where P2 could get the power that P1 selected.

  • Fixed issue where player unit frames could sometimes disappear

  • Fixed a crash when you tried to upgrade your powers but had none that could be upgraded.

Quest Changes:

  • Hamish and Glorabelle now have an option to let you give them a corestone immediately after asking if you already have one (rather than have to do another convo to hand it over and complete the quest)

  • Flagged some early draft conversations as [Temp]

Misc:

  • Exported Mammimal mouths in high quality

  • Moved the player avatar up in the run end screen.

  • Copying the share code when launching the game too, not just when the host dialog closes

  • Added logging in several places that will help us fix other softlock issues

  • Loading history…
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