Bug & Crash Fixes:
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Fixed mothballs spawning from a dying clone after a Enigmox dies
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Fixed Enigmox's eyes not changing to red on remote machines
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Fixed falling swamp stalactites not spawning mothballs upon landing
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Fixed mothballs getting pushed when spawning from a stalagmite due to physics collision on spawn.
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Fixed bug with falling stalactites being spawned after Enigmox is dead.
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Fixed several softlocks that could happen when speaking to NPCs or killing an enemy.
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Fix for players 'flopping' to the exit and spawning in the next room as an invincible player.
- This fix also potentially fixes a serialization crash that happens when switching rooms while reviving.
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Changing your equipped weapon in town updates the weapon control tips
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Changing your weapon now refreshes the player’s pose in the inventory screen
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When unlocking weapons or giving out gems, they are now given to all local players instead of just the player who completes the quest.
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Displaying frenzy level 0 as "No frenzy" instead of level 1
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Fix for a crash that happens when players are really decked out, and the network blob of that entity exceeds 512 bytes.
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Fixed a bug where P2 could get the power that P1 selected.
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Fixed issue where player unit frames could sometimes disappear
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Fixed a crash when you tried to upgrade your powers but had none that could be upgraded.
Quest Changes:
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Hamish and Glorabelle now have an option to let you give them a corestone immediately after asking if you already have one (rather than have to do another convo to hand it over and complete the quest)
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Flagged some early draft conversations as [Temp]
Misc:
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Exported Mammimal mouths in high quality
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Moved the player avatar up in the run end screen.
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Copying the share code when launching the game too, not just when the host dialog closes
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Added logging in several places that will help us fix other softlock issues
Changed files in this update