//bug fixes
- Escape Menu: Exiting a game mode during a room transition could cause issues.
- HUD: The durability bar of an equipped gear item could show as full when at very low durability.
- Undying Pilgrimage: During the Death's Tithe stage a lot of mercenaries would spawn.
- Clashful Cards: If either player's cards were all killed then it would cause a soft-lock.
- Clashful Cards - Escape Menu: Doing a Quick Restart could restart you in another game mode.
- Cabin Reminiscel: Exiting back to the Hub would cause a soft-lock.
- Soul Survivor: Exiting back to the Hub would spawn you in the ground.
- Soul Survivor: Part of the statue on the Game Over screen was in the wrong position.
- The screen effect used when eating the Bizarre Mushroom item or playing the Glitchmoria Realm Trial was showing at a small resolution.
- Blood Moon Trials: Exiting to the Hub wouldn't reset the current trial (could cause issues if you were playing trials like Glitchmoria).
- Blood Moon Trials: Doing a Quick Restart may not fully restart the trial (eg countdowns wouldn't reset).
- Gamester Boutique sub-stage: The dealer where you can sell your Cards for Hearts could cause a crash and selling them wouldn't remove them from your Compendium.
- Abyssaletto special room: The game wasn't covering the entire screen.
- Tarot special room: Some of its text could appear offscreen.
- Rocketeer Jetpack item: This wasn't being used when holding the Jump button if you have the Warlock's Drift Shard clan relic.
- Gravetender enemy: He could spawn holding a Rusty key during an Abysm Challenge.
Changed files in this update