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Update notes via Steam Community

Fixes

  • Fixed an issue where pending turns could occur when choosing a Tile to use the Clear Forest Army action.

  • Fixed an issue where Independent Peoples would not build regular Districts or Infrastructures.

  • Fixed an issue where Resources summary pin was missing when poaching with naval units.

  • Fixed an issue where Loss were assigned to the incorrect Empire in the Trade View when someone steal a trade node.

  • Fixed an issue where The "Hostile" filter in the Trade View would not work as described in the tooltip.

  • Fixed an issue where Sometimes, purchasing resources from an Empire was immediately canceled for unclear reasons.

  • Fixed an issue where Trade Routes disappeared when the world wrapped around.

  • Fixed an issue where Elements in the Blockages tab of the Trade view often flicker or disappear after ending turn

  • Fixed an issue where Poached resources were not displayed with a red glow in the "Their Resources" part of the Diplomatic screen

  • Fixed an issue where Incorrect wording was displayed when an enemy army was poaching one of your Trade Nodes.

  • Fixed an issue where Tier 2 Treaties with Independent People would not mention that it will stop them from being Hostile.

  • Fixed an issue where Violent Independent Peoples could ransack Trade Nodes of Empire they have a 2nd tier Treaty with.

  • Fixed an issue where Player could not click on other Empires's resource pins to open the Diplomatic Screen's Trade tab.

  • Fixed an issue where Player were urged to buy high-price units when they unlock new resources.

  • Fixed an issue where Ship of the Line CS bonus would not change the Unit's CS displayed in battle.

  • Fixed an issue where AI would tend to move its naval units that have been boarded even if it's not a good choice.

  • Fixed an issue where Trade view's International Trade window would not correctly update when loading saves.

  • Fixed an issue where Tutorial for Poaching Resources appeared on uncontested Trade Relay.

  • Fixed an issue where Pathfinding for naval transport would not account for player bonuses on sea.

  • Fixed an issue where Luxury resource trade prompt would not properly count future accesses.

  • Fixed an issue where Player may get confused when buying resources that will go through a roundhouse that is being stolen.

  • Fixed an issue where Naval-only units had unecessary Army Action displayed in the Unit panel.

  • Fixed an issue where Vassals could buy resources from third party Empires.

  • Fixed an issue where Disrupted extractors were not listed in the ongoing Disruption in the Trade view.

  • Fixed an issue where Some unit classes had no Steal Power.

  • Fixed an issue where Torpedo Vessel's Deployment specificities lead to unexpected results.

  • Fixed an issue where Terra Incognita caused fake roads and bridges to appear when settling near another Player.

  • Fixed an issue where "War Declaration Needed" popup would still appear in some cases even if diplomatic status prevents the Player from declaring War.

  • Fixed an issue where Fusion and ICBM nuclear tests preview area did not match the Wasteland generated after completion.

  • Fixed an issue where Player could not replace a regular district by an Embassy.

  • Fixed an issue where Short Supply feedback would not work correctly after ransacking an other Empire outpost that had a resources bought by the Player.

  • Fixed an issue where Tutorial for "First Tenet" appeared when the second Tenet became available.

  • Fixed an issue where Narrative Event "An Envious Eye" could trigger before the player has met any other empire.

  • Fixed an issue where Wrong Empire was displayed in the Diplomatic history when someone renounced a grievance against the Player.

  • Fixed an issue where When replacing a District that give bonuses on Districtic in other territories, the loss was incorrectly categorized.

  • Fixed an issue where Temporary FIMS bonuses on cities were not applied on their last turn.

  • Fixed an issue where UI would not account for exploited terrain when suggesting placement for new districts in some occasions.

  • Fixed an issue where Placement suggestion and construction queue would not account for districts that are already being replaced.

  • Fixed an issue where The game would not remember player settings for World Generation in some occasions.

  • Fixed an issue where World generation would allocate less Luxury Resources per territories on bigger maps.

  • Fixed an issue where Game was displayed squashed when in fullscreen and in a aspect ratio different than 16/9.

  • Fixed an issue where Zones of Controls were displayed in the Fog of War in Battle.

  • Fixed an issue where Culture traits preview could not be scrolled with the mouse wheel in the empire selection screen.

  • Fixed an issue where Lost at sea could be heavily countered by transferring units out of the army.

  • Fixed an issue where Mods and Maps were not properly detected by the "Type" filter in the Steam Workshop.

= Together We Rule Fixes

  • Fixed an issue where Agents could not use their army actions on the main borough if they were targetting a tile they're located on.

= Cultures of Latin America Fixes

  • Fixed an issue where Nazca Lines's description doesn't mention that the effect will only be applied on other EQ in the same city.

= Cultures of Oceania Fixes

  • Fixed an issue where Narrative Event "Ties that Bind" would not activate even though it should.

  • Fixed an issue where Placement Preview pin was wrong when replacing one of the Marae by an other district.

Windows 64-bit HUMANKIND™ Windows Depot 1124301
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macOS 64-bit HUMANKIND™ macOS Depot 1124302
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