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Made it more clear that allies can't kill the Foe in Exile.
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Fixed 'Our Enemy's Identity' description.
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Fixed an assortment of memory leaks.
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Cards in verb slots and outputs don't play their decay animation if the verb window is closed.
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Small rework of the influences' upgrade and subversion:
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Interactions with Contentment are less erratic.
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The Lore slot doesn't spoil lore fragments' descriptions.
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Verb windows now display text in a consistent size and use scrollbars if it doesn't fit.
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Experimental changes in the flow of timers.
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Alt recipes correctly display their deck draws (instead of displaying the main recipe's deck draws).
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Fixed an incorrect description in the Russian localization of the Younger Sister.
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Fixed a verb timer sometimes not assuming the correct colour.
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Restored a special audio cue for the Time verb.
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Cards in the Mansus disappear dramatically again.
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Cards in the Mansus are flipped before vanishing - that was an accidental change, sorry!
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Added a description for missing Essential slot requirements.
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Escape button does not close an opened verb window while the settings window is open.
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Exile cities are properly highlighted and faded once again.
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Cards in verbs don't occasionally jump when clicked.
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Streamlined the pause behaviour in the Mansus and settings menu.
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Fixed the Mansus portal window not closing under mysterious circumstances.
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Fix for cards sometimes thinking that they occupy slightly more space than they are in reality, and thus preventing cards to be placed in a space near them, despite it being actually empty.
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At some point, cards that were supposed to be invisible - but only inside verbs - became also invisible on the table - but, like, confusingly invisible. Now visible again, as they always were.
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MODDING: An order in which element's aspects react to xtriggers is now consistent (by id, alphabetical).
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MODDING: Entities now have a '$depends' and '$incompatible' property - a list of mod ids that are required/forbidden for this entity definition to be applied. More specifically, $depends mean 'all listed mods must be enabled', and $incompatible means 'none of listed mods must be enabled'.
Mod id is taken from serapeum_catalogue_number.txt in the mod's folder - it is created automatically on first Workshop upload, but can be created manually for non-Steam users. If no file is present, mod id equals its name. -
MODDING: Custom input settings now work properly.
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MODDING: Aspect xtriggers are significantly reworked - this was an obscure feature and it collected dust for years, but now, hopefully, assumed its final form:
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All aspects of a card now react to xtriggering (previously only mutations did).
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The 'Transform' morph effect now transforms a card, even when triggered by an aspect. This way, all morph effects work uniformly, regardless of where they are defined.
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MODDING: The new 'xexts' property on the elements. A string-string pair, works in a way similar to xtriggers - whenever a card meets a key-catalyst of an xext, it displays the description of this xext in its current verb.
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MODDING: Fixed a bug when using an expulsion on an instant additional recipe didn't work.
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MODDING: $plus/$minus work again.
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MODDING: Levers now can have default values, and you can change default values of vanilla levers.
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MODDING: Card labels display rich text correctly.
Cultist Simulator update for 13 September 2023
2023.5.p.12 PEONY
Patchnotes via Steam Community
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