- New Sub-Hero Gernot
- In casual and family modes, when completing the second Lord's Castle, Gernot (level 10) appears by the building.
- Like other heroes, Gernot is not affected by Blacksmith’s attack/defense upgrades.
- Gernot uses three skills: Charge, Divine Light, and Holy Aura, just like Knight Templars. His skills is available regardless of development in Hall of Honor.
- Gernot uses long range Divine Light.
- Holy Aura is the same as the Knight Templar but because he appears at level 10, defense bonus is +7. It is also breakable by mental magics.
- In the "No Sub Hero" mode, Gernot does not appear.
- In casual and family modes, when completing the second Lord's Castle, Gernot (level 10) appears by the building.
- Human Alliance
- In multiplayer mode, the initial attack power of the Dwarven Cannon has been modified from 50 to 55.
- Modified to increase effective time duration by stacking the Mage's invisibility and haste spells on a single unit.
- (Family) Removed long range Divine Light used by Knight Templars at level 3 and above.
- In multiplayer mode, the initial attack power of the Dwarven Cannon has been modified from 50 to 55.
- Dark Legion
- Ground units can now pass over Shadow Puppets that are in the Burrow state and not moving.
- Increased the percentage of experience Richter gains from Summoned Bats from 50% to 66%.
- Ground units can now pass over Shadow Puppets that are in the Burrow state and not moving.
- Common
- Newly trained units will now come out closer to the building's rally point.
- Modified to enable right-clicking on the minimap to execute an attack move to the clicked location, after selecting a unit, issuing an attack command.
- Fixed a bug where melee units below a hill were attacking towers on top of the hill directly from below.
- This only applies to tall hills; it doesn't affect low hills. Note that low hills don't block line of sight from below.
- This only applies to tall hills; it doesn't affect low hills. Note that low hills don't block line of sight from below.
- Newly trained units will now come out closer to the building's rally point.
- System
- Fixed the issue where the team color of empty slots in the alliance panel was broken.
- Modified so that the main menu does not appear when closing the Alliance/Speed menu opened directly in the game with 'Previous'.
- Fixed the issue where the team color of empty slots in the alliance panel was broken.
Locus GameChain
- Added a feature where if a multiplayer ID password is set to be at least 6 characters and different from the ID, the keystore file for that Locus Chain account will be exported as 'account.keystore'.
- The keystore file above can then be used to view the account's full data directly from the GameChain ledger using the separately available Locus Chain utility program.
Changed files in this update