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Update notes via Steam Community
-Added manual entry for CorPo threat profiling.
-Changed some wording on threat profiling stats section.
-Guard post color pattern is now more distinct from ships.
-When multiple melee targets are in range, but none is target locked, your ship will now prioritize attacking non-disabled ships instead of the one closes to your cursor (should counteract unintended jumpstarts.)
-UI scale options now affects objective text and number menu tooltip header.
-Fixed backscatter profiler not enabling stealth detection.
-Fixed mission success comms sometimes playing after return from death.
-Fixed a situation in which getting rediscovered while alert end comms have already initialized would still end alert.
Windows Depot 2081971
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