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Supreme Ruler 2030 update for 13 September 2023

Supreme Ruler 2030 Update Build 1184 Posted Live

Share · View all patches · Build 12160737 · Last edited 13 September 2023 – 16:52:12 UTC by Wendy

Patchnotes via Steam Community

The latest update makes progress on some key issues.

  • Found and fixed a source of Multiplayer Desync. Another potential case still being investigated
  • Found at fixed 2 sources of game slowdowns. Multiple received savegames still being analyzed. More changes to come.
  • Updates to "starting known technologies" for many of the top tier countries. Work will continue for other countries.
  • Production facilities report what their next day expected output will be. Work ongoing for "what did it actually produce yesterday".
  • Updates to which minister priorities AI regions use and when to improve their economy management skills.

Full changelog for all updates to date

Update Build 1184

  • AI will put facilities back online if set offline
  • Fix to spy orders not being reset
  • Election results now show on day 1
  • Added search to known techs
  • Force stuck submarines to exit border hexes
  • Fix music stopping (maybe?)
  • Unit Experience fixed
  • Fixed GPC/c & GDP tooltip in scorecard
  • MP rename prefix fix
  • Add battleships and frigates as possible naval AI battlegroup leaders
  • Colony sibling trading allowed, always accepts trades
  • Cyber attack chance increased
  • Added theatre controls to the theatre view map, Land department
  • allow liberate/colonize grouped regions like Russia/USA etc
  • Added tooltip for player status indicators in multiplayer chat
  • Further additions to military equipment file
  • Adjustments to use of Totalitarianism government type
  • Search string added to known technologies list
  • Fixes to resupplying helicopters in allied territory
  • Amphibious version of Merchant Marine renamed to Merchant Landing Craft for easier recognition
  • Adjustments to user of Wagner mercenary units in specific countries
  • Various 3D model fixes
  • Various UI fixes
  • Various map fixes
  • UI updates
  • Fixes to relationships drift against players on normal difficulty
  • Fixes to minister priority for "Military Materials", no longer imports as much
  • Fixes to submarine pathing getting stuck in coastal waters
  • Fixes to naval pathing locks, some values had gotten reversed logic
  • Updates to orbats of various regions
  • Updates to known unit designs for various regions
  • Updates to some sandbox events
  • Fixes to some translations, specifically the word rubber across most languages
  • Fixes to some models for incorrect texture or incorrect size in UI
  • Tooltip on list of spy missions now reports days remaining
  • Facility popup now shows how much raw materials are used per produced quantity, ongoing improvements to this data feedback
  • New tooltip being tested on some stats for actual units to give better feedback, work ongoing
  • Roads/Rails in construction now report days remaining and remaining cost in land department
  • Updated rules on what kind of aircraft are requested by carriers (less attack helos, more ASW helos).
  • Regional Atlas list line for GDP/c has a tooltip for total GDP
  • Fixes to AI putting offline facilities back online if needed instead of starting new construction
  • Fixes to regions assigned for equipment from Iraq, Iran and Pakistan
  • Fixed first day value of election support levels.
  • Minor tech tree fixes
  • Alignment of trenches and walls improved
  • Bonds screen now shows preview of rate and amount for next bond
  • Fixes to unit orders to load units
  • Loading history…
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