Now I'm going to start working on the new demo
QoL
- Objective indicator's arrow now blink so it's easier to notice them
- Objective indicator's no longer rest on the very edge of the screen, but slightly more centered
Change
- Tweaking to how knockback is handled
Maximum applicable knockback is no longer (MaxSingularKB x MaxSingularKB) but (MaxSingularKB x log(MaxSingularKB)),
This should reduce the strength of knockback in the most extreme case
Optimizations
- Another major optimization to how damage processing is handled
About a x5 performance increase on damage processing,
I Don't think I can get more performance on damage processing without rewriting half the game
Fixes
- Throwing knife not giving back dash
- Thorn Firework not working
- Storm staff special effect not working
- Red Skull projectile not being destroyed when killing an enemy
- Banishment icon not disappearing when rerolling a card (definitely fixed this time)
- Rift/interdimensional rose's rift affecting bosses (again)
- Selling health not possible if you didn't had more gold than what it would pay you.
- Icicle trail sometime going through the screen to a newly spawned one
Changed files in this update