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Update notes via Steam Community

New Features

  • You are now able to rebind controls on the Character Select Screen.
  • Rebinding screen has also been updated and is now more streamlined.




Bugfixes:


  • Fixed issue where after performing a low Air S as Aki, your grabs used to be comboable due to the opponent being left standing after the grab.
  • Fixed issue where the IPS state for a character would remain active if a character immediately performed an attack out of the IPS state.
  • Fixed issue where Coco's 22H will sometimes restand. It will now consistently knock down.
  • Fixed issue where BURST would launch the opponent towards you. (We think we actually fixed it this time! Please notify us via feedback channels if not - ideally with video attached.)
  • Fixed issues where Call-In collabs would sometimes not disappear if you are directly knocked down or grabbed. This will not affect call-ins that do not disappear on hitstun (ex: Kanata)
  • Fixed issue where Kanata, Moona, Mio and Ame's Off-Collabs could cause random/inconsistent damage reductions when used in a combo.
  • Fixed issue where knockdown were displaying 5-digit values in the frame advantage UI in training mode. It will now display "KD" instead.
  • General Network stability improvements.






Windows Depot 1742021
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