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Update notes via Steam Community
This is the last Playtest patch. We added some more juicy animations and fixed a few things. Have you already tried our online GRID Battles? If matchmaking takes too long, you can try to create a private session with someone you know. Just type the same name as the other person and press matchmake.
#RealGodsAreDigital

Patch notes:
- Passive abilities are now correctly removed and their statuses should be displayed correctly.
- Minor tweaks to Tremor animation.
- Jetpack animation should look more natural and the dust is shooting in the air when the combatant lands.
- Added three more Pain animations. Now you can see bullet impact and more blood when beating your opponents.
- Lacerate received the second animation when used from the left hand.
- Assemble/Discard mechanic reworked. Now all changes on combatants are automatically saved when exiting the Assembler and when switching combatants. The discard button only reverts changes on the currently edited combatant.
- Fixed GetTilePosition null exception, when using abilities close to the map edge.
Windows 64-bit Depot 2488611
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Windows 32-bit Depot 2488612
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