This patch is a poke at replacing the scrap system with a much more forgiving, easy to use slot system for infusion stacking. Visuals, mechanics and everything else are very subject to change.
- Removed Scrap (and the Scrapper :( ).
- Infusions are now limited by Infusion Slots; every item has 1 by default and all items everywhere gain 1 more after defeating a boss.
- Added Gold. It's just money. For the vending machines.
- Walls can now have bags of gold in them.
- Chests can now randomly contain gold instead of a consumable.
- The timer chest has been replaced with a gold reward (that you can spend in the shop that's usually next to it.)
- Added Un-Infusers to fountains. (They let you freely undo infusions for no cost.)
- Reworked Pure items: They now have 1 additional infusion slot, and infusing them into another item does not take up a slot.
- Pure items are now more common.
- Common items can be Pure again.
- Shotgun & Repeating Crossbow infusions now reload guns when applied to them.
- Fixed Burst Fire not working on Ray Rifle, Sun Gun and possible others?
- Fixed Flashy Cape not working with most on-hit effects. (Reported by Fwutters.)
The Scrap-hater's Experiment
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