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Hot Dogs, Horseshoes & Hand Grenades update for 9 September 2023

Update 111e4 is now Live on the Experimental Branch!

Share · View all patches · Build 12147166 · Last edited 9 September 2023 – 02:09:04 UTC by Wendy

Patchnotes via Steam Community
This build has not been seen in a public branch.

Howdy folks!

Have another experimental build for y'all this week, focused on new entities and entity spawning logic in the Institution Preview scene. Please note that these are all WIP, some have missing sounds, as this is a first pass to ensure they actually spawn and move about the scene correctly. If you run into any unusual behavior, especially varied from the devlog above, please file a bug report!

Peace,
Anton

TO PLAY THE NEW BUILD FOLLOW THESE STEPS:
  • Right click H3 in Steam
  • Go to Properties
  • Click Betas
  • Click The Dropdown
  • Select Experimental!

Full Changelog - Update 111e4

Additions:
  • Added New Construct To Institution Preview Scene: Floater (A hovering contact-mine)
  • Added New Construct To Institution Preview Scene: Sentinel (A mobile security entity)
  • Added New Construct To Institution Preview Scene: Node (A static slingshot ‘turret’ for the player)
  • Added New Construct To Institution Preview Scene: Blister (A static security entity)
  • Added New Prop Set: Squarrel and Exploding Squarrel
  • Added Assorted New Destructible Props to Institution Preview
Changes:
  • Entities in the Institution Preview Scene are now spawned using a more generative logic. Please report any truly bizarre spawning behavior observed to the Steam Forum Bug Reports Section
Fixes:
  • Attempted to make flashlight to Muzzle particle effect behavior actually consistent.

Changed depots in evencoolerbranchforultrachads branch

View more data in app history for build 12147166
64-bit Base Content Depot 450541
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