Hey machinists! I am glad to announce the release of Update 15, dedicated to the redesign of the robot dog, combat and auxiliary turrets and improvements. Now you can create a real combat companion and assistant in your travels. A Halloween-themed event has also been implemented, giving players access to Halloween decorations for the train. The Halloween event will be available during the Halloween celebration.
CHANGES LOG
Improvements
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Redesign of the dog robot.
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Added sounds of the robot's reaction to various events.
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Added 5 gun turrets and one crossbow turret.
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Added 3 auxiliary equipment for the robot.
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Added 9 improvements for the robot.
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2 remote robot attack modes.
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Stealth robot attack mode, if the player moves crouching, the robot will not attack zombies until the zombie notices the player.
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Reduced the chance of bad weather, especially fog.
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Reduced fog density.
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The number of maximum recipe items for crafting has been expanded from 4 to 5.
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After loading, the selected fast slot is saved.
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Changed the thirst icon from a drop to a bottle to avoid misleading the player about bleeding.
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An item or weapon torn out by a toad zombie is now marked with a mark.
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Increased invisible walls for some locations, so that the player would have less opportunity to visit empty areas of the location.
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Boss key now has a description.
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Changed the arrow model for the bow.
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Expanded save text field.
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Implemented decorative items for Halloween and a special event for opening them in a workbench.
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Significantly increased the chance of finding plastic in trash cans and car trunks.
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Edited elements of tunnels to avoid cracks in the walls.
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Improved player notification system.
Corrected mistakes
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Fixed impossibility to install painting #5.
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Fixed several objects that caused a bug related to the non-interactivity of the train.
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Fixed the possibility of getting stuck in the trunk of a pickup truck.
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Explosives no longer fly through zombies.
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Category text in the build menu is no longer cut off.
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Zombies get hit by the train when moving backwards.
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Fixed several bugs of zombies appearing in front of the player.
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Fixed a bug where, after loading a save, it was impossible to get a bag and a lever in the boss zone if the zombie setting was at 0%.
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Now a modern fireplace saves the burning resource after loading.
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Items no longer disappear when moving between inventory and quick slot when inventory is full.
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When a toad zombie rips out a consumable item, the consumption UI no longer freezes.
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Fixed a bug where the player did not get the lever and key from the boss if he played on 0% zombies.
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Fixed not being able to move AI on floors in several high-rise buildings in the city.
Plans for next updates
- Development of NPCs and new locations.
Changed files in this update