Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia

Bugs and Fixes


BIC2023

- Added the BIC2023 Award Image to the game launch
- Added the BIC2023 Award Image to the game store page

Balance

* The numbers in parentheses are not fixed. These can be changed by game progress and difficulty. *

- Twins' B type Ult Skill modified (Drone)
- Drone duration nerfed (15s -> 12s)
- Drone bullet damage buffed (6 -> 8)
- Drone slash attack speed buffed (2s -> 1s)

- Changed Twins' stat name 'Critical and Dodge Ratio Up' to 'Luck Up'
- Player critical percentage buffed (1.5 times increased)
- Player critical attack damage nerfed (1.5 times -> 1.3 times)

- The combo no longer breaks when a player takes damage and only their shield is down.

- Start with 3 Angels on Easy difficulty (2 -> 3)
- Start with 2 Angels on Normal difficulty (1 -> 2)

- Mini-Boss Bee size modified (Body: 1 -> 0.9, Barrier: 3 -> 2.5)
- Mini-boss Bee health nerfed (2000 -> 1800)
- Mini-boss Bee's numbers of condition movement changed (now moves more widely)
- Mini-boss Bee's attack speed buffed

- Mini-Boss Spider health buffed (400 -> 600)
- Mini-Boss Spider shield recovery speed nerfed (15s -> 18s)

- Boss Golem shield recovery speed nerfed (18s -> 20s)

Mush Barrier modified

- Prev: Fixed 10 damage when attacking with the opposite style, but critical damage when attacking with the critical attacks.
- Now: Attacks with the opposite style only deal 50% damage, but critical damage when attacking with the critical attacks.

Mush Roulette modified

- Prev: Roulette heals health/shields for 50% of the player's damage if they are facing health/shields
- Now: Added new condition (if critical attack, take critical damage)

Rank

- Attack balance criteria increased (Percentage: 70% -> 77% / Difference: 650 -> 500)
- Combo criteria increased (30 -> 38)
- Changed criteria for Easy, Normal, and Hard difficulties
- Fixed a bug: attacks would be recorded even if Mush was dodged
- Fixed a bug: attacks were still over-recorded even if Mush was defeated with high damage.

Physics

- Bug fix: Y-Axis (Height) (Reverse Order of Operations)
- Bug fix: for getting stuck in corners (added condition)
- Increased height collision range for footholds and portals




Pause

- Updated Pause's "How to Play" to show controls and commands
- New: Pause's "Status" now shows detailed descriptions and numbers for Twins' stats.

Other

- Fixed "Hold and Release" to be visible during tutorials
- Changed the description of Exit Game after Pause to "Go to the Title."
- Adjusted transparency of character-centric UI
- Monster health bar UI now shows shield recovery
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link