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Update notes via Steam Community
[Game]

- Fixed bullet penetration not working since last update

[Server]

- Reduced aimpunch by 50%
- Flinch is now primarily a feedback mechanism to help player understand they are taking damage, without affecting the aim position of the weapon (The weapon will move with your screen to stay on target)
- Fixed score would be before kills in deahtmatch MVP

[Client]

- Reduced Concussion effect by 50%
- Changed default viewmodel_fov to 64
- Changed default HUD scale to 0.75
- Changed default HUD background alpha to 0

[Shaders]

- Fixed color correction resetting after map change
- Fixed burned grass not showing when alpha smoothing was disabled

[Miscellaneous]

- Players on MVP screen that got placed in Deathmatch now will have the usual idle animation of the loadout when they did not get a special MVP feature

[Weapons]

- Updated textures and models:

AN-M8 Smoke
M26 Grenade

- Added new weapons to the game:

S&W M76 SOG
M1A1 Thompson (Shorty) SOG

- Fixed M79 and M203 ignored bulletspread
-Updated a couple of weapon names with their specific nickname
- Fixed extra delay before reloading for m38 after firing last bullet
- Removed sniper hold breath delay

[Maps]

Quang Tri Citadel

- Added proper NAV Mesh
- Fixed missing APC turret
- Fixed exploits
Linux 64-bit Military Conflict: Vietnam Depot Linux Depot 1012113
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