Game Content Update :
- Dynamic Scaling World functional testing is enabled.
- Reworked the texture of a grass
Game Engine Update :
- The STEAM service module adds inventory items.
- Random module fixes the problem that random world generates wrong data.
- The engine management module fixes the bug that the infinite world generation interface needs to be wider than the bias.
- The map module fixes the problem that the positioning map interface cannot locate the last item.
- The engine management module removes the map data files output in map generation.
- The engine management module simplifies the parameters of the map data setting interface.
- Halve the number of times the random module refreshes the font library.
- The map module has added a multi-map square trigger event class.
- Draw the variable of module namespace storage number to store multi-block trigger events instead.
- The map module adds variables to record the number of the current extended world center.
- The enclosure partially locates the exception thrown by the interface to convert it to a string.
- The map module adds the function test of dynamic expansion of map data.
- The map module adds a one-to-many interface for building data connections.
- The map module fixes the problem that the build connection function and the unconnected data connection overflow.
- The drawing module fixes an issue that may cause division by zero in the reloading map interface.
- The map module adds an overloaded version of generating a map block.
- The drawing module removes the related function of adjusting the waiting frame.
- Remake the No. 2 grass texture picture.
- Map Vertex Shader removes alternate square color feature.
- Set the map offset coordinates to 40 by 40.
- The map module adds a private variable that records the length of the data.
- Map module fixes the problem that the string positioning data function may cause overflow.
Changed files in this update