Just pushed build 112 for the Early Access version of the game. There have been a lot of changes recently that are only now getting pushed, since I had previously focused on getting the demo playable in the browser.
Now the Steam version of the game has these updates:
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Improved scaling for the level browser / spellbook: Entries better adjust to the size of your device.
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Bugfix for "ripeness checker" level. Previously certain spells could crash the game. The crash has been fixed. A future update will improve the visuals for this level.
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Bugfix: Certain levels previously appeared to unlock out-of-order. This has been fixed.
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Updated a few all menus are usable with mouse only.
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Improved dialogs for the first levels. Several users mentioned that the instructions were too wordy, so the update focuses on clearer & shorter explanations. The remaining levels will be updated in a future update.
Have fun! As always, feel free to reach out via email, steam community, or the in-game feedback form.
Changed files in this update