Update
- Added new item: Throwing Dart
When using the [1] skill, it fires a dart dealing 100% damage (increases by 35% each), and after hitting the target, it will lock onto distant enemies and continue attacking until the time ends.
- Added the rotating boss of the first level: Golden Slime King.
- Increase the initial number of enemies on the field.
- Increase the health of mission guardian crystal.
Balance adjustment
- Warlock
Skill 1 damage: 350%>450%.
Skill 3 multiplier: 66%>100%.
Skill 4 damage: 250%>350%.
- Zombies
Skill 3 damage: 500%>700%.
- Shield Soldier
Normal attack damage: 200%>300%.
Skill 1 damage 300%>700%.
Skill 1 cooldown: 3.5>6 seconds.
Skill 3 damage 800%>1600%.
Skin 3 tentacles base attack speed increased by 50%.
- Paladin
Skill 1 damage: 150%>300%.
Skill 1 variant 3 damage: 50%>100%.
Skill 4 damage: 250%>300%
- Archer
Skill 3 damage: 200%>700%.
- Soldier
Normal attack damage: 80%>100%.
Now starts the game with the equipped missile launcher.
- Engineer
Now when Skill 2 explodes, it will cause damage in a wide area.
- Berserker
Skill 1 variant 3 multiplier 10%>20%.
- Cat
The skin 3 trigger rate is 30%>40%.
Now skill 3 variant 1 becomes a large-scale scattering in the front.
[Items and Equipment]
- Battle Blade
Damage:45%>60%.
Each damage increase: 10%>15%.
- Baseball Bat
Damage:30%>45%.
Each damage increase: 10%>15%.
- Sticky Bomb
Each damage increase: 15%>25%.
- Magic Book of Lightning
Each damage increase: 20%>40%.
- Gas Barrel
Each damage increase: 15%>40%.
- Cursed Hand
Each damage increase: 25%>75%.
- Samurai Sword
Each damage increase: 10%>25%.
- Vampire Bat
Trigger probability: 1%>2%.
- Magic Book of Storms
Damage:30%>45%.
Each damage increase: 10%>15%.
- Wand of Wisdom
Damage:50%>60%.
Each damage increase: 5%>10%.
- Ice Blade
Damage:50%>100%.
Each damage increase: 25%>50%.
- Horn Hat
Damage:150%>200%.
- Stun Gun
Damage:100%>250%.
Each damage increase: 50%>75%.
- Energy Glove
Damage:1000%>2000%.
Changed files in this update