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Update notes via Steam Community
So, if all goes as planned, this is the last hot-fix before I get to serious work on the next patch.

This does the following:
- Entering a new area does not force the game to be saved. Sometimes there has been issues related to caravans entering a new area, and it is really unfortunate if the game always saves under those circumstances.*
- When crafting items at woodwork benches, the required skill is actually implemented.
- Mirrored campfires' particle effects is not way off.
- Fixes crash related to leather stations.
- Fixes anoterh crash related to moving items and carrying dead beings.

Best wishes and lots of love! <3 Many thanks for all the reports and very sorry about the bugs!
//Mattias

**To be clear: The game will still save right before switching area, so if there is an issue entering, you can safely load back to the previous area.
Windows Grim Nights 2 Content Depot 1522281
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