-  When receiving random cards from a card’s effect, it will no longer include locked cards
 
-  When the victory screen starts, tooltips (small info popups) will always be removed
 
-  Potency of poison darts brewed by leftover card will also count in the double yield potion
 
-  A few text bugs
 
-  Sound volume slider fix
 
-  Coin sound effect fix
 
-  Everything speed up a little
 
Things in maps and levels
-  Enemies will give out less injury cards
 
-  A few enemies get slightly stronger, mostly in map 2 and map 3
 
-  Easy mode become a bit easier to counter the above effect
 
-  Final boss’ summon has more variation
 
-  Shop refresh price increase
 
Warrior
-  Swipe damage weakened
 
-  Hunters Sigil +2 weakened
 
-  Wardens Resolve weakened
 
-  Tight Maneuver weakened
 
Priest
-  Start with 1 more fox summon card, 1 less weakening ray
 
-  Some cards' base level slightly power up
 
-  Judgment now cost 1 mp but give 2 fatigue cards
 
-  Cleansing Rite chance to appear increased, removed consume, energy cost become 2
 
Rogue
-  All leaf cards' potency increase by 1
 
-  Root card has +3 potency when it is used for making poison (no effect when crafting dart)
 
-  All slash cards damage increase
 
-  All smoke cards has 1 cost, base version power up, +2 version power down
 
Gift cards
-  When keeping these cards with the hourglass, the bonus effect will kick in too, not just when it's being discarded
 
-  Effect for keeping a gift slightly decrease
 
 
 
 
 
Changed files in this update