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Update notes via Steam Community

Just left Venice Immersive yesterday. It was a pleasure to meet everyone there! Special thanks to Liz and Michel for hosting the event and for considering The Utility Room worthy of selection. Onto the next one!

LEAP

I've changed how the leap functions to make it more user friendly and satisfying. These changes are:

  • The vibration now matches the beats of the leap sfx.
  • The initial vibration is stronger creating a sense of the leap being engaged.
  • A glitch wherein the leap sound played without haptics or functionality when the player tries consecutive leaps has been fixed.
  • The vibrations are stronger and linear as it charges up making it clearer when the player should swing their arms.
  • The sound has better spatialization on the controllers and now also plays in stereo.

Other changes

  • The light fades on the floating platform in THE REPRIMAND when Bin Man appears which should dissuade players from moving backwards.
  • Added some lights to the darker caves during The View so people don't think the caves are deeper than they appear.
  • Better teleport tutorial when players arrive at the platform.
  • Loading history…
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