Skip to content

Start typing to see game suggestions. This only suggests apps that have a store page.

Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
This build has not been seen in a public branch.
Update notes via Steam Community

v1.4.1.2 Experimental

Features
  • Crew recruit routine is now always visible in campaign UI.
  • Torpedo mode now displays guidance lines.
Changes
  • Crew loadout is preserved when player sinks.
  • Game is forwarded to the loadout screen after characters are selected for the first time or when player sinks.
  • Increased starting crew in reserve to 12.
  • Acoustic torpedoes can now target submerged submarines.
Bug Fixes
  • Fixed bug causing crew recruit routine to be double the time than intended.
  • Torpedo hitbox adjustments to submarines.

v1.4.1.1b Experimental

Changes
  • Enemy air squads may now join engagements depending on your threat level, they are scheduled by time.
  • What territory you are on now affects how long it takes to be clear of accumulated threat level, how close you are to an enemy base is also a factor to that.
  • Minor buffs to dual bofors systems on friendly vessels.
Bug Fixes
  • Adjustments to engagement generation code to avoid some errors.
  • Adjustments to how close units spawn to coast during engagements.
  • Prevent Elco 80' rear floating high up when dealing with rough waves.
  • Ship trails do not reset when they are spawned/positioned, leading to random long foam lines.
  • Ports are not visible in minimap.

Changed depots in experimental branch

View more data in app history for build 12096695
Windows 64-bit Depot 1633371
SteamDB has been running ad-free since 2012.
Donate or contribute.
Open link