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Update notes via Steam Community
Desecrators 0.9.2 features new navigation markers, new enemies and reworked water and mine physics.
  • Added new position markers to HUD:
    - A marker will indicate the dropship position when all objectives are completed
    - A death marker will be created whenever the player is killed
    - Select a room on the level map to place a marker on the entrance of that room from your location
  • Adjusted water physics:
    - Increased turn rate
    - Increased turbo speed
    - Reduced projectile speed
  • New enemies added:
    - Homing Tank
    - Chamo-Skullpod
    - Hive
  • Mines now have dynamic physics:
    - Mines are now affected by forces from explosions and gravity wells
    - Mines now also collide with friendly ships and mines (without detonating)
    - Player mines now home towards nearby targets
  • Added Cycler primary (Repeater upgrade)
  • Added new room types to Asteroid Base
  • Exit navigation aid starts sooner for meltdown sequences
  • Increased Bladder Mine trigger radius
  • Increased Laserfence damage
  • Increased power pickup model size
  • Updated Beehive firing sound
  • Updated Phantasm firing sound
  • Upgraded Unity version to 2022.3.7f1
  • Fixed player spectator switching not working
  • Fixed a bug where player respawning after spectating would render pickups incorrectly
  • Fixed Hydro Reactor tileset having incorrect door textures
  • Fixed starmap being interactable while level map is open
  • Fixed an out-of-bounds issue for Abandoned Tomb
Desecrators Content Depot 1311571
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