SDNL Game Types
In this patch we addressed the issue where game types could not be selected. Now all the various game types in SDNL are fully active.
Changes
- SDNL: Reduced rounds from 4 to 2
- SDNL: Improved Magnum model
- SDNL: Improved Super Shotty jump detection
- SDNL: Crossbow zoom improved
- SDNL: Magnum scope zoom improved
- SDNL: Magnum now has a proper weapon pickup hologram
- Game World Trophy Art Pass
- Trophy material system update
- Zombie Massacre trophy rework & texture update
- Shooting Gallery trophy texture update
- Bumper Cars trophy texture & model update
- Planet Panic trophy texture update
- Fishing trophy texture update
- Arcade trophy texture update
- Minigolf trophy texture update
- Laser Tag trophy texture update
- Bowling trophy texture update
- Little Crusaders trophy texture & model update
- Typing Derby trophy texture update
- Casino trophy texture update
- Trivia trophy texture & model update
- Ball Race trophy rework & texture update
- Plaza Events trophy rework & texture update
- Virus trophy rework & texture update
- Dark Voyage trophy rework
- Trophy material system update
Optimizations
- SDNL: Improved LODs for Hatchet
- SDNL/Virus: Improved LODs for Crossbow
- Virus: Improved LODs for TNT
- SDNL: Improved LODs for Minigun
- SDNL: Improved LODs for Laser Magnum
- SDNL: Improved LODs for Decimator
- SDNL: Improved LODs for Pirate Gun
- SDNL: Improved LODs for Retro Gun
- SDNL/Virus: Improved LODs for Tommy Gun
- SDNL: Improved LODs for Bullpup
- SDNL: Improved LODs for Uzi
- SDNL: Improved LODs for Super Shotty
- SDNL: Improved LODs for Toy Hammer
- SDNL: Improved LODs for Laser Sniper
- SDNL: Improved LODs for Laser Saber
- SDNL: Improved LODs for Soularoid
- SDNL: Improved LODs for Health & Armor pickups
- SDNL: Improved LODs for Ammo Crate pickup
- SDNL: Improved LODs for Grenade Launcher sticky shell
- SDNL: Frostbite: Simplified collision meshes for Frostbite's crates
- SDNL: Frostbite: Optimized some textures
- Optimized lights on health/ammo/weapon/armor pickup pads
- SDNL: Frostbite: Optimized lighting in Frostbite
- Optimized Transdimensional Painting
Bug Fixes
- SDNL: Fixed not being able to select different game types as a host
- SDNL: Fixed players who late join not showing up on scoreboards
- Condo: Fixed various issues with materials
- SDNL: Fixed team-mate indicator not drawing through walls/player models
- SDNL: Fixed total kills per map (and leaderboards) not counting properly
- SDNL: Fixed EXP not being saved
- SDNL: Fixed badges not showing up (and showing as Plaza)
- LC: Fixed dragon actions playing twice for clients
- LC: Fixed dragon doing biting animation when using tail whip
- Fixed Stealthbox milestone missing materials
- Fixed Game Ports for SDNL being out of date
- Condo: Fixed not being able to update/upload condos to workshop
- SDNL: Removed post process material from Frostbite that shouldn't have been there
- SDNL: Meadows: Fixed a bug that would cause the lighting in Meadows to break and go pitch black
- SDNL: Fixed flashlights colliding with weapon view models
- Condo & Ball Race: Fixed teleporters using the wrong texture
- Arcade: Fixed some screens using SDNL materials wrongly

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Changed depots in dev2 branch