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Update notes via Steam Community

204.103

  • Manual equip now makes an effort to have the default slot be the typical slot the item would be equipped in for non-melee-weapon items.

  • The cybernetics install screen now displays the license points of each available implant.

  • Attempting to use a matter recompositer on the world map now fails with a message rather than silently.

  • You can now only build campfires in the same zone you are in.

  • When disarming a creature, the weapon being disarmed is now part of the disarm message, and separate messages about the weapon being unequipped and dropped are no longer displayed.

  • When disassembling a liquid-fueled energy cell slotted in a device in a nearby square, the liquid in the cell now pours out into the nearby square rather than onto you.

  • Lair names no longer describe their occupants as wet, otherwise liquid-covered, or lost.

  • Fixed a bug that made convalessence warmer than it was supposed to be.

  • Fixed a grammar issue in the message when attempting to enter the Spindle from the world map.

  • Fixed an orthographic issue in Yempuris Phi's description.

  • Fixed a misplaced capitalization in an item naming prompt.

  • Fixed some odd formatting in some automatically generated item naming results.

  • [modding] ITeleporter now defines a method virtual string GetCustomTeleportFailure(GameObject Actor) that can be overridden by child classes to provide custom teleportation failures; if the method returns a value that isn't a null or an empty string, a teleport attempt will fail and the string returned will be displayed as a failure message.

205.62 - 'beta' branch

  • Legacy command assignments are now upgraded properly if you don't already have a Keybinds2.json file.

  • The equipment screen auto-hotkeys now respect bound commands.

  • Objects will now properly emit smoke VFX if they are in inventories.

  • 'draw' now has a higher action priority than 'show effects'

  • 'clean' now has a slightly higher action priority

  • Added a "add/remove whole inventory" command to match legacy key behavior.

  • Autoact now properly advances and cancels VFX frames

  • Fixed the first render of the ability bar showing the wrong number of pages.

  • Fixed several instances of modern VFX playing for off-screen zones.

  • Fixed several binds that were incorrectly marked as conflicting.

  • Fixed an issue causing you to be able to bind the same key to multiple abilities.

  • Fixed the hotkey spread for abilities overlapping with VI style keybinds.

  • Fixed temporal fugue not activating correctly.

Changed depots in alpha branch

View more data in app history for build 12094604
Windows Caves of Qud - Windows Depot 333641
macOS Caves of Qud - OSX Depot 333642
Linux Caves of Qud - Linux Depot 333643
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