Skip to content

Start typing to see game suggestions. This only suggests apps that have a store page.

Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Update notes via Steam Community

New Content

  • New character, Natalia

Natalia is a character specialized in energy weapons, including ice. Natalia, who was studying thermodynamics in the lab, was turned into a cat furry by a supernatural phenomenon. But using her expertise, good at using energy weapons, and you're particularly good at ice.

So if freeze and kill a zombie, it causes a series of explosions. In addition, the cat's flexibility is used to evade enemy attacks.

  • New Elemental Weapons

Five elemental weapons have been added.

Heavy flamethrower

-Enhanced from flamethrower, more powerful flame attacks can burn zombies to death.

Ice drill

  • A drill for spraying ice, a weapon specialized for freezing and breaking zombies. Due to the popularity of the chainsaw-type weapon, a similar ice weapon was created.

Ice beam

  • A weapon that can pierce through multiple enemies while freezing them to death in rapid fire.

Electric Zombie Swatter

  • A melee weapon in the form of a giant electric flyswatter, designed to deliver an electric attack over a wide area, dealing heavy damage with stun.

Tesla discharger

  • A weapon that fires electric waves in the shape of a crescent moon. We've created this weapon because of feedback about a fire weapon that can cover a large area of attack. Now you'll be able to wipe out enemy waves with ease.

  • New elemental damage rule

Three elemental now have their own unique effects: fire, ice, and electricity.

Fire has been given a character damage bonus, which means that its dot damage has been increased as well. This has improved the damage over time of fire weapons.

Ice can freeze you completely after a certain amount of stacks. When this happens, enemies become incapacitated and are completely defenceless. * Stronger enemies cannot be frozen.

Electricity causes a forced stun when stacked. As difficulty increases, it becomes harder to stun enemies, but electricity attacks are able to ignore that and force stuns.

In addition, Elemental Weapons have been buffed across the board, as they now deal more damage the longer they cause an enemy to be stunned.

  • New area

In addition to the new basemap, four new exploration areas have been added, and now on Hard difficulty and above, after killing a giant zombie, you can continue exploring in the Ruins area instead of going straight to face the Watchers.

  • New enemy

The Carver zombies have gotten stronger - they now have bony spinning saw blades on each arm, and if you get in contact with them, you'll take continuous damage. You'll need to watch for the saw stabbing motion and dodge accordingly.

A zombie with two arms merged with a mortar has arrived, and your survivors will need to be constantly on the move to avoid the mortar rounds it fires in two consecutive shots.

  • Change

  • Change the formula for damage

Combined damage bonuses were previously calculated separately from % bonuses, now they are calculated together.

ex: If you have a pitchfork that deals 60 damage and grants a +50%, +50 bonus, it will now calculate as (60 1.5) + 50 = 140 damage, whereas before it would have calculated as (60 + 50) (1.5) = 165 damage

  • Increased Enemy Damage

Since enemies are dealing more damage overall, survivors will need to pay more attention to their armour.

  • Allow Shields on Thrown Weapons

Some talents have been changed so that when they are unlocked by research, they can be applied directly without spending talent points.

  • Apply a scaling factor to health gains from food

We've applied a scaling factor to the steady increase in health from food, so the amount of health you gain will now decrease as you eat.

  • Loading history…
SteamDB has been running ad-free since 2012.
Donate or contribute.
Open link