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Update notes via Steam Community
Argent:
  • Argent now deals 2 extra damage to weakpoints when stabbing
  • Argent fixed crashing the game at low difficulty levels
  • Argent spin defect fixed applying at low difficulty levels
  • Argent movement range decreased from 150 to 125


GUI:
  • Hunter, Argent passives fixed showing as available at low difficulty levels
  • Hunter Sensor Defect fixed showing as available at low difficulty levels


Menu:
  • Difficulty menus: Enemy Lock-On now indicates that it increases with difficulty level
  • Library Enemy Abilities tab now draws ability sprites in text shade to be clearer


Art and Sound:
  • White's Strike attack sprites made more clearly distinct from normal attacks, and have new sounds


Enemy Abilities:
  • Images now only creates images when it has a target
  • Images enemies fixed spawning out of bounds after start of game
  • Shielder fixed setting shields above max
  • Jammer now shows status icon in enemy GUI window, indicating its communications are off
  • Jammer decay time decreased from infinite to 10s
  • Targeter, Controller fixed showing turn rate, range in tt stats
  • Controller now shows trigger range in tt stats
  • Difficulty level 6 now upgrades all enemy abilities to "level 2"


Level 2 Enemy Abilities:
  • Scanner has wider area and faster turn rate
  • Targeter bonus for level 1 set to 1.5, level 2 set to 2.5
  • Images spawns all missing holograms simultaneously (spawns one at a time at level 1)
  • Smoke range for level 1 decreased from 290 to 250, level 2 set to 400
  • Controller trigger range increased
  • Shielder range increased
  • Jammer shows false returns
  • Overloader blast radius increased
Lone King Content Depot 1344951
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