Argent:
- Argent now deals 2 extra damage to weakpoints when stabbing
- Argent fixed crashing the game at low difficulty levels
- Argent spin defect fixed applying at low difficulty levels
- Argent movement range decreased from 150 to 125
GUI:
- Hunter, Argent passives fixed showing as available at low difficulty levels
- Hunter Sensor Defect fixed showing as available at low difficulty levels
Menu:
- Difficulty menus: Enemy Lock-On now indicates that it increases with difficulty level
- Library Enemy Abilities tab now draws ability sprites in text shade to be clearer
Art and Sound:
- White's Strike attack sprites made more clearly distinct from normal attacks, and have new sounds
Enemy Abilities:
- Images now only creates images when it has a target
- Images enemies fixed spawning out of bounds after start of game
- Shielder fixed setting shields above max
- Jammer now shows status icon in enemy GUI window, indicating its communications are off
- Jammer decay time decreased from infinite to 10s
- Targeter, Controller fixed showing turn rate, range in tt stats
- Controller now shows trigger range in tt stats
- Difficulty level 6 now upgrades all enemy abilities to "level 2"
Level 2 Enemy Abilities:
- Scanner has wider area and faster turn rate
- Targeter bonus for level 1 set to 1.5, level 2 set to 2.5
- Images spawns all missing holograms simultaneously (spawns one at a time at level 1)
- Smoke range for level 1 decreased from 290 to 250, level 2 set to 400
- Controller trigger range increased
- Shielder range increased
- Jammer shows false returns
- Overloader blast radius increased
Changed files in this update