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Update notes via Steam Community
- added a blinking effect on shield when it has low level of energy
- exit in beneath is visible from a greater distance
- enemies pause for a moment when the player should look at the elevator in "up"
- player is reminded about the elevator in "up" after a while
- fixed horizontal scaling preview - the grid in options always shows how it would look like with the currently selected horizontal scaling
- fixed missing collision at the train platform in prelude
- fixed incorrectly ending tasks that could lead to a crash
- fixed crash on checking if a path is valid when part of the world got removed
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