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Bug Fixes

- Fixed the bug where Vik's [Heroic Slashes] could also be triggered by other mechas

- Fixed the bug where Vik's [Heroic Slashes] would calculate damage incorrectly

- Fixed the bug where Vik's [Heroic Slashes] would cause a slight freeze on the first trigger

- Fixed the bug where Vik's [Forkbeard Smash] couldn't hit close-range enemies

- Fixed the bug where Vik’s [Forkbeard Smash] could potentially fail to inflict damage on certain enemies

- Fixed the bug where Vik's [Spirit Ascension] would be interrupted by boss transformation animation

- Fixed the bug where the corpse at the entrance of the factory was not synchronized

- Fixed the bug where hold-attack was not effective on the first input

Optimizations

- Optimized the target prioritization for Lee's [Flowing Knives]

- Balanced the evolution refresh cost of the core item [Bad Glove] from a 40% reduction to a 60% reduction

If you encounter any problem or bug, join the official Discord server and our admins will help address the issues.

Windows steamglobal Depot 1952371
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