Bug Fixes
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Fixed the bug where Vik's [Heroic Slashes] could also be triggered by other mechas
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Fixed the bug where Vik's [Heroic Slashes] would calculate damage incorrectly
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Fixed the bug where Vik's [Heroic Slashes] would cause a slight freeze on the first trigger
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Fixed the bug where Vik's [Forkbeard Smash] couldn't hit close-range enemies
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Fixed the bug where Vik’s [Forkbeard Smash] could potentially fail to inflict damage on certain enemies
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Fixed the bug where Vik's [Spirit Ascension] would be interrupted by boss transformation animation
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Fixed the bug where the corpse at the entrance of the factory was not synchronized
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Fixed the bug where hold-attack was not effective on the first input
Optimizations
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Optimized the target prioritization for Lee's [Flowing Knives]
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Balanced the evolution refresh cost of the core item [Bad Glove] from a 40% reduction to a 60% reduction
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Changed files in this update