New Content
- Added Elite Forest Guardians (elite monsters with ranged attacks)
- Added Elite Slime - Splitting Ability (splits into smaller slimes upon death)
- Added encounters with the Legendary Blacksmith and the [Serpent Temple[/b]
- Added the Reaper artifact, triggering the Grim Reaper's Harvest when killing enemies at full health
- Non-combat nodes (such as unknown events) in the overworld map now grant experience
- Elite enemies and some regular enemies now regenerate health every second
- Added more combat levels
Adjustments
- Cooldown of character's ultimate ability no longer resets after each sub-level (use the ultimate ability cautiously)
- Adjusted level difficulty, making early stages slightly more challenging and later enemies more powerful
- Traps no longer damage the protagonist during invincibility states, such as dashing or using the ultimate ability
- Optimized escape logic for the treasure chest goblin, preventing it from running outside the scene boundaries or being pushed out by skills
- Adjusted visual effects and reminders for the Elite Slime, added smoke effects
- Revised enemy spawn coordinates, attempting to spawn enemies off-screen (now more enemies may appear at distant locations)
- Rektor, the boss, becomes invincible during transformation
Bugfixes
- Fixed rare issue of some regular levels not spawning enemies
- Fixed bug in the 【Moonlight Shower】 event that allowed players to obtain multiple artifacts by rapidly clicking
- Fixed bug with skill-Burning Alcohol's high-frequency attacks
- Fixed bug where the sound effect of transformed bats continued after completing a level!
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Changed files in this update