https://www.youtube.com/watch?v=QelwStW0S5c
- Fixed neck bleed not generating heavy bleed decals
- Improved obs sword primary melee attack
- Added melee aim assist (hold melee button to lock on)
- Added FOV slider
- Made soldiers cover eyes with left arm when blinded
- Improved shotgun shell cycle timings and positioning
- Made updates to Outback map layout
- Added Pull Shot sound fx
- Added Stun Orb explosion particles and sound fx
- Added Dazzle Orb explosion particles
- Added a light to both Stun and Dazzle Orbs
- Added a blood fountain to Gore Shot
- Increased Stun Orb concussion range
- Improved visuals of the Dazzle Orb
- Improved Spider Shot firemode
- Fixed some sound concurrency issues
- Fixed gunfire sounds when using burst fire
- Added warm-up phase to round based modes
- Added admin force match start and end buttons
- Merged c4 and detonator into one gadget
- Made Fuel Can weaker to explosive damage
- Made Gas Bottle weaker to explosive damage
- Improved explosive damage detection around irregular walls
- Fixed issue with blood decals not appearing
- Improved smoke spill wall detection
- Limited panic flash use speed
- Improved flashbang blinding to be less easily blocked by small obstacles
- Changed grappling hook and smoke launcher to have unlimited ammo
- Allowed grappling hook to be fired forward from the hip (long press) instead of just down
- Reset all demolitions, special ops, and medic custom loadouts to accommodate item rebalancing
- Changed tracking pistol to detonate explosives slowly rather than instantly
- Added explosive detonation to tank roar
- Allowed quick-detonation of C4 by holding bind
- Added bayonet muzzle attachment (accessible to all classes for playtest)
- Improved disarming with perk to pick up explosive
- Added fall protection to push firemode
- Allowed players to join on the match end screen
- Added benefits to having no muzzle or grip on guns
- Allowed melee swings while sprinting
- Improved clarity of end game voting screen
- Destroying mines now transfers kill credit
- Lowered elimination round count to 5
Thanks WhoAteMyRicel, Alystral, and WeedDominator!
Update notes via Steam Community
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