Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Update notes via Steam Community
  • New lighting for the Gloom Biome on medium and low settings. It was wayyy too dark if you did not have volumetric fog + global illumination. It should be far better to play on now.
  • Small rework of quick decay to make it more distinctive and easier to use as a new player. It will attack faster, but do less damage and effect.
  • Updated passive/active spawn logic to only account for the number of living players. The existing logic was making it near impossible to recover if a few players in the party die.
  • Added additional logic to attempt to spawn keeper upgrades if location is over a cliff-side.
  • Updated wind jump shafts to negate falling speed quicker, allowing them to be effective when used when falling.
  • Increased Magnus Underlords HP by 33%.
  • Death notifications are back!
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link