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Update notes via Steam Community
- Added Fleet rooms & enemies to the Pit.

- Final Fountain now always has a World Core on the floor. The core always has a seal at least 1 difficulty above your current difficulty level.

- Crit is now calculated before damage is reduced by Armor.

- Curses will now decay or disappear if the item is dropped for 8 seconds.
- Enchantments are now rerolled when transferred.
- Added a bunch of enchantments, including some item-specific ones. (Sturdy, Unbreakable, Myriad, Semi-Automatic)
- Blazing & Freezing enchantments now apply more stacks on higher damage hits, up to 3 stacks at 5 damage.
- Brutal now checks for health advantage *after* the original damage, not before.

- Mop, Pitchfork, Ray Rifle, Sun Gun and Deci-Catalyst now use weapon enchantments.
- Pickaxes and Toolkit now use durability based enchantments. (Previously weapon and passive.)

- Added icons for shield drones and light walls.

- Improved Sword sprint attack hitboxes, less prone to hitting jumping targets.

- Elite Boulder Crabs and Really Big Weeds now drop a Golden Chest on death.
- Reduced Really Big Weed's base health from 40 -> 35.

- Adjusted Phantom Daggers description to clarify it only restores throws on physical damage hits.

- Added and adjusted some rooms in Fleet.

- The Seal Converter is now cute.
- Fleet Workers now have a better look.
- Really Big Weed now has visual effects on his attacks.
- Blood collection in shops is nicer now.

- Fixed Jump Kick being all kinds of outdated and buggy.
- Really Big Weed shouldn't do multiple things at once anymore.
- Fixed Powder Pouch getting weird with curses. (Reported by Cellestus.)
- Tried to make it impossible to revive friends into walls.
- Converted Burn & Thermal Shock to properly using the new damage system.
- Fixed Jump Rope failing to knock back targets with Block.
- Fixed Butterfly charge up sound being heard everywhere.
- It should now be impossible to re-enter character select fast enough for it to fail to open.
- Ropes can now only catch falling characters. (Reported by Conrat.)
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