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Update notes via Steam Community
  • Adjust the monster refresh speed and the number of refresh levels where it is located to optimize the experience
  • Change knockback logic and add knockback for each weapon
  • Modify the invincibility time logic to prevent attacks from missing.
  • Fix the problem that the foot boss will also be used as a target
  • Fix the problem that the loading interface does not display
  • Added sound effects and special effects for each monster death
  • Fixed the issue that equipment slots were not calculated when unloading equipment
  • Adjust the value of props, adjust the display of props
  • Adjust the prop feathers to increase the invincible time when hit
  • Adjust the item pearl to increase the gold coins at the beginning of the round
  • The number of grids occupied by weapons and hammers has been reduced to 1
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